![Simpsons hit and run level 4 cars 2 Simpsons hit and run level 4 cars 2](https://vignette1.wikia.nocookie.net/simpsons-hit-and-run/images/2/26/Garbage_Truck_-_Level_5.png/revision/latest?cb=20161211045106)
Welcome to the The Simpsons: Hit & Run wiki guide. Welcome to the wonderful city of Springfield! Everything is peaceful and quiet, besides the usual ruckus, when something peculiar happens. Sep 15, 2003 The Simpsons: Hit & Run borrows heavily from the Grand Theft Auto series and, in so doing, it brings the world of the Simpsons to life with proper justice. The game uses a basic level. Can you name the The Simpsons Hit & Run Cars? Can you name the The Simpsons Hit & Run Cars? Test your knowledge on this gaming quiz to see how you do and compare your score to others. Level 4 Gil's Cars: Level 4 Gil's Cars: Level 4 Bonus Car: Level 5 Starter Car: Level 5 Races Car: Level 5 Bonus Mission Car: Level 5 Mission Car: Level 5 Gil.
Passwords
Back to topGo to the options menu at the beginning of the game
Effect | How to unlock and what it does |
---|---|
Down down down left | When you kick it changes your person(you need to have completed game) |
Down down right left | Makes the secret car of every level become a lego car |
Down down down up | Gives you more camera views |
right,right,left,left | makes you blow up cars in one touch!!! |
right,right,down,left | adds a speedometer to the screen. |
right,up,right,up | makes you invincible! |
right,right,right,right | speed up to 350 km on any car |
up,down,up,down | all cars (100% game completed) |
UP UP DOWN LEF | 100000 coins |
up up up up | gives you all cards (100% game completion) |
Open the game.
Pick New, Load or Resume Game.
When in the game, press Esc.
Click on 'options'
Hold down F1 while you key in a sequence of arrows as shown below to unlock features.
Pick New, Load or Resume Game.
When in the game, press Esc.
Click on 'options'
Hold down F1 while you key in a sequence of arrows as shown below to unlock features.
Password | What it does |
---|---|
F1 + 4xRightArrow | More acceleration on all cars |
F1 + 4xleftArrow | no Top Speeds |
F1 + Right Arrow, Right Arrow, Down Arrow, Left Arrow | Shows a Speedometer |
F1 + Right Arrow, Up Arrow, Right Arrow, Up Arrow | No Damage occurs on your car |
F1 + 3xLeftArrow, Right Arrow | Vehicle jumps when the horn is pressed |
F1 + RightArrow, RightArrow, LeftArrow, LeftArrow | Destroys every other car you hit in 1 stroke |
F1 + 3xDownArrow, Up Arrow | More Camera Angles |
F1 + Down Arrow , 3xLeft Arrow | No police |
F1 + down down right left | makes every secret car a lego car |
F1 + Up Arrow, Up Arrow, Down Arrow, Left Arrow | Gives you 100000 coins |
Tips
Back to topif you go into a file on the computer (cant remember which 1) you can change the weight of cars the speed of them even the default driver note: when you're changing the weight and the speed the max is 10,000. when you're driving the heaviest car aka the plow king you can send cars flying
First, open the Start menu, open Search, at the left of the window, in 'Name of/or part of folder' type 'Vivendi'. Do the same with 'Phrase in file name'. Choose 'Look in 'My Computer' (So it searches everywhere) and click 'Search'.
When it is done searching, open the folder 'The Simpsons: Hit and Run' (NOTE: do not open the FILE below it, for it will open the game and we don't want that yet). Once in the folder make a backup folder of 'Scripts' & 'Art'. Open 'Scripts' and then open 'Vehicles'. We'll start with something simple so right click 'v_famili' and choose open with Notepad (Never choose Word or something like that because Notepad is the game's scripting engine)
You should see a window pop-up titled 'Notepad v_famili (Read Only)' With Read Only on you cant alter the files. So minimize this window and highlight all the files in the 'Vehicles', right click 'Properties' and down the bottom of the new window you should see:
◘ Read only -selected-
◘ Hidden
Click the read only square and click 'Apply' then exit. Maximize v_famili and you will now see scripting codes like
setgasscale:120.00 ect. (!!!!NEVER MESS WITH setbrakescale BECAUSE IT WILL CRASH THE GAME!!!!). So play around with the codes and if you need help with the scripting/coding, PM me for more help!!!
When it is done searching, open the folder 'The Simpsons: Hit and Run' (NOTE: do not open the FILE below it, for it will open the game and we don't want that yet). Once in the folder make a backup folder of 'Scripts' & 'Art'. Open 'Scripts' and then open 'Vehicles'. We'll start with something simple so right click 'v_famili' and choose open with Notepad (Never choose Word or something like that because Notepad is the game's scripting engine)
You should see a window pop-up titled 'Notepad v_famili (Read Only)' With Read Only on you cant alter the files. So minimize this window and highlight all the files in the 'Vehicles', right click 'Properties' and down the bottom of the new window you should see:
◘ Read only -selected-
◘ Hidden
Click the read only square and click 'Apply' then exit. Maximize v_famili and you will now see scripting codes like
setgasscale:120.00 ect. (!!!!NEVER MESS WITH setbrakescale BECAUSE IT WILL CRASH THE GAME!!!!). So play around with the codes and if you need help with the scripting/coding, PM me for more help!!!
When you are on 'hit and run' change missions. the cops wont be after you but the hit and run meter will still be flashing. DONT LET THE HIT AND RUN METER GO DOWN.Destroy as much as you like with the meter up and the cops wont come after you again until the meter goes down.
To get out of hit and run all you have to do is save your game and then load it again and you'll be back at the last mission you were at with no hit & run!!
go inside a building and hang out there until your meter has stoped flashing.
If you need to go somewhere high (the fire escape on the Entertainment District level, for example) find a car, preferably a van or truck, or even better, the fire engine (providing you own it) and hop up. If necessary, park with your door to the wall, you will come out on top of the vehicle.
On the last mission of the 1st level, you have to race Smithers through most of the level to get to Mr. Burns' mansion, starting from the nuclear power plant. You can't cut through the power plant itself because a door slams shut, blocking your way. HOWEVER, if you park your car halfway into the doorway (I used the Family Sedan), The door will slam shut on it, damaging it but not destroying it. The rear end of the vehicle hangs out and you can hop right in to take an easy short-cut to the end of the mission without a hassle.
In Level 3 the special car is found on the large ship in a large container on top of 2 other containers to get to it you climb the boxes at the back and it is a boat
In each level there is a Secret Car that can be found.
Level 1: Go to the rich neighborhood and drive to the Gold house. In front of it there is a rocket car. Homer can drive in it at high speeds but watch out, it can be destroyed very easily.
Level 2: Go to the Monorail station and walk up the stairs. When up the top, go to the first car of the Broken Monorail and get in it. You can now drive the broken Monorail along the roads.
Level 3: This is the only car that I can't give a description of. But I know it is Knightboat. Find it around the bay.
Level 4: This car is actually a four-wheeler Motorbike (Quad bike). Just go to the Trailer park as Marge and find near a caravan. It is fast but very hard to handle.
Level 5: Apu's Special Car is very easy to find. Just go to the Springfield Stadium and on a large platform, there will be a Monster Truck. You can get in it a demolish anything you may find! Mwahahaha!
Level 6: Go to Planet Hype's Roof and fall off just a bit, so you fall on the pink Cadillac that is stuck onto it's wall.
Level 7: Climb on the Tankers and Fire Trucks to reach the Roof of the 'Spooky Burger' next to the 'Spook-e-Mart' and on top there wil be a Toy RC that you can actually drive.
Level 1: Go to the rich neighborhood and drive to the Gold house. In front of it there is a rocket car. Homer can drive in it at high speeds but watch out, it can be destroyed very easily.
Level 2: Go to the Monorail station and walk up the stairs. When up the top, go to the first car of the Broken Monorail and get in it. You can now drive the broken Monorail along the roads.
Level 3: This is the only car that I can't give a description of. But I know it is Knightboat. Find it around the bay.
Level 4: This car is actually a four-wheeler Motorbike (Quad bike). Just go to the Trailer park as Marge and find near a caravan. It is fast but very hard to handle.
Level 5: Apu's Special Car is very easy to find. Just go to the Springfield Stadium and on a large platform, there will be a Monster Truck. You can get in it a demolish anything you may find! Mwahahaha!
Level 6: Go to Planet Hype's Roof and fall off just a bit, so you fall on the pink Cadillac that is stuck onto it's wall.
Level 7: Climb on the Tankers and Fire Trucks to reach the Roof of the 'Spooky Burger' next to the 'Spook-e-Mart' and on top there wil be a Toy RC that you can actually drive.
When playing the game, and if you are near zombies, remember that zombies count in hit and run too. That means that if you run one over, that's more yellow on the meter before you get some police cars trying to chase you down.
Glitches
Back to topRide a car as a passenger. Drive near a wasp. Get out of the car with the car between you and the wasp. The wasp will attempt to shoot you but might hit the driver knocking him/her out of the car. You can get back in the car as a passenger. You will hear the driver's voice but they won't be in the car.
Cheats
Back to toppause game go to options hold f1 and press down(3), left. i think it works after you complete all missions but not sure
Boot up your game and go into system settings / options. Now go to the time settings and change the date to various special days of the year. Like 25th December or 31st October or to 31st December and you should see some suprising features changed in the game.
Right,right,left,left
this makes you blow cars up when you touch them
warning your hit and run meter goes up by about half for each car
this makes you blow cars up when you touch them
warning your hit and run meter goes up by about half for each car
On the c-spanker there are some green crates with some grey boxes at the back. Climb up those grey boxes, go round the front carefully and there you have it a speedboat on wheels!
(does not work on water)
(does not work on water)
Left,Left,Left,Right
this code makes you fly like a mile into the and forward
this code makes you fly like a mile into the and forward
If you want to skip a mission fail the mission 5 times, after that when you fail again it will come up with skip on yhe screen!
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/TheSimpsonsHitAndRun
Recent Subreddit: - -. . Simpsons hit and run dreams ps4.
Simpsons hit and run gags level 2. Walk into the Simpsons' house and speak with Lisa. You must collect the supplies to help fend off the zombies.
Simpsons hit and run online mod. Go To
Simpsons Hit And Run Pc
- Awesome Music: The whole soundtrack could count. Let's list them since there's a lot of space on this page.
- 'Evergreen Terror', Level 7's driving theme. The Beetlejuice-esque music fits very well with the Halloween zombie invasion theme.
- 'Otto's theme', which plays on both missions involving his school bus ('Operation Hellfish' and 'Going to the 'Lu').
- 'The Comic Book Guy's Theme', obviously a Suspiciously Similar Song of the Star Trek: TOS fight music.
- Who could forget 'Hit & Run!', the theme that plays when the Wanted Meter fills up and the cops start chasing you?
- Any of the rock tracks that startup. With Bart, that's expected. But with unexpected characters like Marge, Lisa and Apu, you know they're getting serious.
- Special mention goes to 'Weapons of Mass Delinquency', which makes up for the missions 'Never Trust a Snake' and 'Set To Kill' being really difficult.
- The epic 70's/80's cop show-esque 'Wolves Stole My Pills!', which plays during the mission of the same name.
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- Big-Lipped Alligator Moment: This applies to pretty much every bonus mission in the game, but special mention must go to Level 2's bonus mission 'Dial B for Blood', which involves Bart going up to random people and asking them for blood.
- Broken Base: Level 4’s The Cola Wars tends to be a rather divisive mission within the game. It’s often ranked as one of the most difficult levels of the game, as it requires the player to collect 30 Buzz Cola cans on foot under a time limit. On the other hand, there are players who see the level as too easy as said cola cans are close enough by that it’s not that difficult to get lost finding them and that said time limit is 4 minutes, giving them enough time to collect them all before it even reaches the single digits.
- Crazy Awesome: Some of the vehicles, such as Apu's Obliteratatron Monster Truck and the RC Buggy.
- Good Bad Bugs:
- The physics of this game can be either downright insane or completely random. Imagine this when it can even be applied to hitting a random object for coins and/or a pedestrian (as shown here). Here's even another vehicle-based example.
- It's also possible for the wasp cameras to accidentally shoot at any NPC's; akin to them getting run over by cars, they'll get sent flying in the usual 'flailing around' state just like when you attack them yourself. Unlike getting them run over by cars of any sort though, it's possible to have the said wasp cameras instead, shoot at any notable character (player or NPC) who happens to be driving a car for you, making them fly out of the car, but still having their supposed person inside driving it (thus their voice clips when driving and/or entering the car from their side will still play like normal).
- Buzz Cola boxes and vending machines are permanently gone for that save file once they are destroyed, meaning that their high coin payout is meant to only be grabbed once. This can be worked around by kicking them only twice and then reloading the mission, since the game does not save whether boxes and machines are simply damaged, and they still release coins if they are hit but not destroyed. One mission in Level 6 is located close to four boxes and two machines, so it's possible to use it to grind on money to get all the vehicles and costumes faster. Combine it with another Good Bad Bug that makes characters lose collision, and that gives the quickestnote speedrun strategy for getting enough coins to get everything in a one hundred percent run of the game, which is helpful thanks to how expensive some of the collectables can get.
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- Hilarious in Hindsight:
- Remember the South Park gag 'Simpsons did it!' By the time you get to the game's final levels it turns out the plot is remarkably similar to an episode of South Park, namely that Earth is being recorded by aliens to sell as a reality show to the galaxy. The really funny part is that the South Park episode came in March 2003; Hit & Run came out in September. And for extra irony, the 'Simpsons did it!' episode came out just the previous year; one must wonder if the producers of the two shows planned this out for the timing to be so perfect.
- One of the missions in level 3 is called 'Bonfire of the Manatees'. A mere couple of years later, the show itself would get an episode with that very name.
- Nightmare Fuel:
- One of the gags Homer can perform in his first level is to trigger a meltdown at his office in the nuclear power plant. After doing so, a skeleton floats up in the radioactive waste. Marge can do the same in the fourth level.
- The majority of the last level counts. They chose to base it off the Treehouse Of Horror series since the cola was potent enough to wake the dead.
- The whole plotline of the new Buzz Cola. At the beginning of the game, it starts off only being released, but Krusty mentioning that the product has 'a special ingredient too hot for the FDA' and 'isn't poisonous to anybody' already sounds suspicious enough. Then, in Level 4, Bart mentions it was the thing given to him on the 'alien spaceshift' after snapping out of his trance, and it's only time until we discover it's Kang and Kodos' Gargle Blaster intended to wipe out the human race as part of an attempt to increase their show's ratings, and they eventually dump it into the water supply to cause a zombie outbreak to make their ratings rise even after their lasers fail.
- No Problem with Licensed Games: A shining example. Though some of the missions are rather difficult, the voice actors are right from the cartoon and are still funny in their roles, the story is ridiculously enjoyable (emphasis on ridiculous), and so much Continuity Porn that any diehard fan will go nuts over it.
- Padding:
- The 'Full Metal Jackass' mission in level 6 is considered completely pointless: after stealing a ray gun from the Duff blimp, Bart's on his way to show it to Krusty.. only to suddenly, for no real reason, run into Principal Skinner and attempt to persuade him to help stop the aliens. Skinner promptly confiscates the gun, forcing Bart to destroy Skinner's car to get it back. Said mission has no impact on the story whatsoever.
- 'Clueless' in Level 3 has Lisa travel to various locations Mulhouse tells her Bart may be at.. only for her to keep finding Milhouse instead. He doesn’t even give any hint as to where he could be, all he does is send the player on a wild goose chase until Lisa angrily asks him what’s going on and he complains that it’s 'never a good time' to go out or hang out with him. Aside from Lisa suggesting she should talk to Apu, nothing of importance was accomplished.
- Paranoia Fuel: The 'black sedans' and the Wasp Cameras.
- Polished Port: The Xbox version is considered to have the best control possible due to the driving speed being completely controllable on the level of how hard or light you pull on the right trigger, making for a very smooth driving experience.
- Suspiciously Similar Song:
- One of Bart's musical cues during free-roam is eerily reminiscent of the opening riff to 'All Apologies' by Nirvana.
- It's rather fitting that Ketchup Logic takes lots of musical cues from Tom Jones' 'It's Not Unusual' (with the main chorus sounding so similar to said song, it's a wonder the lawyers didn't get involved.)
- It's not easy being Husky, the theme for the missions Blind Big Brother, Beached Love and Level 4's Wager Race, takes some cues from Philip Glass' 'Pruit Igoe'.
- Halls Balls, the mission theme for Milking the Pigs, the first half of There's Something About Monty and Level 6's Wager Race, is an obvious reference to the song 'Hell's Bells' by AC/DC in both title and instrument used.
- Not Leaf Blower Aliens, Tentacle Aliens!, the theme music for the missions Long Black Probes and Alien 'Auto'topsy Part I is actually a remix of the opening theme of UFO.
- That One Level:
- The final three missions, 'Alien 'Auto'topsy Parts I', 'II' and 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
- 'Part I' is the easiest, being practically identical to the third mission Pocket Protectors; it asks you to simply drive from the powerplant to the playground, except it allows you to use a vehicle of your choice instead of being forced to use Frink's Hovercar.
- 'Part II' essentially combines the previous two missions together, requiring you to drive to the Power Plant to pick up the waste (avoiding the Black Alien Sports Car in Evergreen Terrace) before driving back to Springfield Elementary to drop it off. While you are forced into using a specific vehicle for the level, the vehicle in question is Snake's Lil' Bandit, which has strong speed, acceleration and handling but poor toughness (which technically doesn't factor in that much when the whole point of the mission is to not hit anything).
- 'Part III', however, really takes the cake. While the mission is practically identical to Part II (with the only changes being further restricted time limits, a race with the Black Alien Sports Car to the Power Plant and another evasion section with it on your way back through Evergreen Terrace), the real problem stems from two major issues:
- The first is the vehicle you are forced to use for the mission: The WWII Vehicle w/ Rocket. Browsing through the in-game files shows that the vehicle's stats are practically identical to the regular version.. aside from the Speed and Acceleration, which have been massively boosted from 1.5 to 5 stars. Since nothing else has been changed, this vehicle is extremely hard to control thanks to the paltry 3-star handling, making the mission much more difficult than it needs to be. This video really shows how much of an impact the WWII Vehicle w/ Rocket has on the mission's difficulty.. by completing the mission using The Family Sedan!
- The second, as explained in the above video's description, is the poor mission scripting after the Evade portion with the Black Alien Sports Car; once the car has been successfully evaded, you only have 30 seconds to drive to the school playground. This time limit does not adapt to your position in the level, meaning that if you lose the car beyond a certain distance away from the school, you 'will' be timed out and forced to restart the mission. That's right, You are punished for doing too well.
- Also of notable mention is 'Set To Kill', the penultimate mission of the sixth level. It takes some very skilful driving and knowledge of the map to hit all of the awkwardly-placed laser gun stands with even a few seconds left on the clock, and also a fair amount of luck when you factor in traffic (if you're not careful, the cops will be onto you and will delay you even further). The trip back to Krustylu is even worse, giving you only fifty seconds to get there from the opposite side of the map. You need to go flat-out and pray to God you don't suffer any major hold-ups, otherwise, you're guaranteed to not make it. Even with the Globex Super Villain Car, it's damned tough. At least it's backed by the same very awesome rock track noted above, arguably one of the best in the game. So if you keep failing, it also means to get plenty of time to listen to music!
- In a prototype that was compiled very close to the game's release, the 50 second time limit isn't present. This indicates that the time constraint was a last-minute addition, which certainly explains why it is only just doable.
- 'Never Trust A Snake', from the fifth level. Simply put, you will not get it on the first try. The main problem is that, in the second part of the mission where you're collecting trash on foot, the time you have left after doing it becomes the time you have to get back to the DMV (a pretty substantial distance away). Which is very jarring, since usually a whole new timer is given for getting to the final destination. The second time around, you can get it without significant hassle if you plan your route carefully, but it still takes some shortcut use on the expressway.
- 'Kwik Cash', the level that comes after 'Never Trust a Snake'. Your mission is to destroy an Armoured Car.. with Snake's Li'l Bandit. Fortunately, the only time limits you're given are to go to the Googolplex and escape Chief Wiggum twice (first at the end of the freeway and the last at the Snake's Hideout). There's no time limit to destroy the armored car because it takes forever to destroy the toughest vehicle in the game with a sports carnote .
- The mission was originally going to be a lot worse. By editing the main file for the mission, a 3:00 timer to destroy the armoured car can be re-enabled.
- 'Monkey See Monkey D'oh', the sixth mission of Level 2. You have to collect 30 monkeys for Dr Nick and then get back to him within a time limit. The problem with this is that they give you just enough time to get all the monkeys and get to the goal. If you get them all but fail to make it back to Dr. Nick in time, you have to start the whole thing over again. At least the music for it is pretty catchy, but that does little to alleviate anything when it's all you'll be hearing for a while.
- 'Wolves Stole My Pills', the fifth mission in Level 4. You have to retrieve Abe’s medication that was stolen from him. Sounds simple enough, but what hurts the level is the car you chase down to retrieve said pills. Simply put, this car is both too fast for you to catch up with, and he’s dropping pills in random spots that’ll more likely than not slow you down and make you fail the mission. Needless to say, it’s not one that can be beaten in one shot.
- The final three missions, 'Alien 'Auto'topsy Parts I', 'II' and 'III', which force you to drive perfectly and avoid so much as lightly hitting anything if you don't want to knock off the extremely sensitive barrel of nuclear waste strapped to your fender. Worse still is that since the timers become progressively more restrictive with each level, major crashes from either the traffic, the chase sequences or other obstacles will absolutely cause you to fail if you can't outrun/avoid them on the first pass. Each level ups the ante in regards to difficulty:
- That One Sidequest: Every race in the game (see The Computer Is a Cheating Bastard on the main page), but the early levels, alongside levels 4 and 6, are the worst.
- Level 3's Circuit Race is especially bad, as it genuinely makes you want to believe that the racers are less interested in winning and more in making sure that you DON'T win. Not only is the AI Marge's Canyonero abnormally faster than the one you officially obtain, the race track features many corners to turn and crossroad where a racer willactively ram into you and knock you off course at every opportunity they get.