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Apr 17, 2017 Status on Simpsons: Hit n Run for Android? View New Posts View Today's Posts. Hey I know this is an old post but i was wondering if anyone got simpsons hit and run to work with their android phones? On Dolphin repertory take the GameSettings folder,there should be a.ini file. I've heard of the non-working analog stick issue before. I have the USA copy of Simpsons Hit & Run, but what's the 'GHQE7D.ini' and does 'FastDiscSpeed = True' exist in Dolphin.ini? I dunno how to find the MD5# or what gametdb is.
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The Simpsons Hit & Run | |
---|---|
Developer(s) | Radical Entertainment |
Publisher(s) | Vivendi Games |
Series | The Simpsons |
Platform(s) | GameCube |
Release date(s) | NA September 16, 2003 EU October 31, 2003 |
Genre(s) | Action-adventure, Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | GHQP7D, GHQE7D |
See also... | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
Explore Springfield as your favorite Simpsons characters in The Simpsons Hit & Run as you unravel the plot that threatens the town's very existence. Play as Homer, Bart, Marge, Lisa, and Apu in over 56 driving and on-foot missions in seven challenging levels. Drive in 40 of Springfield's finest vehicles including Mr. Plow and the Canyonero. Unlock the multiplayer mode to play against three other players. The world of the Simpsons has many gags and surprises in store for you.
- 1Problems
- 2Enhancements
- 2.116:9 Aspect Ratio Fix
Problems
Crash
Simpsons Hit And Run Dolphin Android Games
Upon talking to Grandpa to start mission five on level four the game briefly hangs and then immediately crashes with the error: IntCPU: Unknown Instruction 01000000 at PC = 000000088 last_PC = 812fffc8 LR = 802e8994
Enhancements
16:9 Aspect Ratio Fix
NA
EU
60Hz PAL
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with The Simpsons Hit & Run since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-11817(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
Unknown Revision | Mac OS X 10.7.2 | Intel Core i5-2500K @ 2.3GHz | ATI Radeon HD 3000 | Hangs for 10 secs on boot screen then plays perfectly with no issues, avg frame rate 60FPS | 189.181.189.99 |
3.0-177 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | NVIDIA GeForce 8800 GT | 60FPS. Prior versions get stuck at the loading screen. | 92.195.105.141 |
3.5-367 | Windows 7 | Intel Core i5-3350p @ 3.1GHz | NVIDIA GeForce GTX 650 Ti | Hangs at title screen for several minutes. Load screens tend to lag a lot. Gameplay seems to randomly jump from a smooth 60FPS to a jittery 20 or below - On screen objects have little to no bearing on speed | |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | Game is playable but slow at times. MMU and Speed Up Disc Transfer Rate must be on to fix boot issues and really slow loading times. Idle skipping is serious recommended when playing this game. Graphics work fine under OpenGL with 4X SSAA and 16X AF. Scaled EFB Copy doesn't make a difference. | Kilobytez95 |
4.0-5099 | Windows 8.1 | Intel Pentium G3258 @ 4.5GHz | AMD Radeon R9 270X | Solid 60FPS except for the occasional extreme slowdown for about 1 second while a new area loads. Loading screens and the intermittent in-game loading really mess with the audio, but it's not by any means unplayable. | |
5.0-rc-0 | Windows 8.1 | Intel Core i5-4690k @ 3.5GHz | NVIDIA GeForce GTX 980 Ti | Perfect 60 FPS, no graphical glitches. Actual build 5.0-rc-5. No load screen issues or any of the problems seen above. | FlashMarsh |
5.0 | Windows 10 | Intel Core i7-2600 @ 3.5GHz | NVIDIA GeForce GTX 960 | 60FPS, 3xIR, 16xAF, 8xMSAA, No Glitches. Also no loading problems in game. Memory Card in slot B had to be set to NONE otherwise game sat forever at checking memory card screen | Nikeymikey |
5.0-1569 | Windows 10 | Intel Core i7-6700k @ 4.4GHz | NVIDIA GeForce GTX 1080 | 1440p with 4x Internal Resolution, 8x MSAA, 16x AF and the aspect ratio fix Gecko code. Hangs at boot screen for 30 seconds. Doesn't drop below 60 FPS using OpenGL during gameplay. | Shmilly |
5.0-3489 | Windows 8.1 | Intel Core i5 6400 @ 2.7GHz | AMD Radeon RX 480 | Hangs for a few seconds at start, cutscenes and loading screen stutter. Used Vulkan / OpenGL (started with Vulkan, finished with OpenGL). Game runs fine, completed at 4x Resolution, 16x Anisotropic Filtering, no AA, FXAA post processing. | Raven Kujikawa |
Gameplay Videos
Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=The_Simpsons_Hit_%26_Run&oldid=161927'
03-09-2010, 02:44 AM (This post was last modified: 03-09-2010, 02:47 AM by Johnblunt.)
[GC] Simpsons Hit And Run (PAL)
General Settings:
Enable Dual Core
Enable Idle Skipping
Frame Limit : Off
Use Panic Handlers : Off
Hle the Ipl : On
JIT Recompiler
Lock Threads to Core
DSPLLE on Threads
Direct X Settings:
Anti Alias : Off
Enable CPU EFB : Off
Safe Texture Cache : Fast
Enable EFB Copy to Texture
Other Important Factors:
TLB Hack must be turned on if not you will get black screen.
Rev : SVN R 5160M
Also tried : 5079 Same result
3914 Stuck at opening screen
2195 Emulator Crash
Whats working : To me it seems like its a well functioning game, Intro and cut scenes is running at full speed.
Whats not working : Here is the big problem its full speed exept the menu sequence and in game. I get 5-6 frames and it seems to be locked at this frame rate. Pretty much a constant 6FPS so its like watchin a family slide show of the famly you never had.
Solution : I dont know. I have tried all possible settings i can think of in OpenGL and DirectX, but still same not even slow downs. I have not tried the different hacks except FIFO BP, because i dont know what they do for this game.
If anyone have any sugestion please let me know and i will keep you updated.
General Settings:
Enable Dual Core
Enable Idle Skipping
Frame Limit : Off
Use Panic Handlers : Off
Hle the Ipl : On
JIT Recompiler
Lock Threads to Core
DSPLLE on Threads
Direct X Settings:
Anti Alias : Off
Enable CPU EFB : Off
Safe Texture Cache : Fast
Enable EFB Copy to Texture
Other Important Factors:
TLB Hack must be turned on if not you will get black screen.
Rev : SVN R 5160M
Also tried : 5079 Same result
3914 Stuck at opening screen
2195 Emulator Crash
Whats working : To me it seems like its a well functioning game, Intro and cut scenes is running at full speed.
Whats not working : Here is the big problem its full speed exept the menu sequence and in game. I get 5-6 frames and it seems to be locked at this frame rate. Pretty much a constant 6FPS so its like watchin a family slide show of the famly you never had.
Solution : I dont know. I have tried all possible settings i can think of in OpenGL and DirectX, but still same not even slow downs. I have not tried the different hacks except FIFO BP, because i dont know what they do for this game.
If anyone have any sugestion please let me know and i will keep you updated.